Glückshaus
Sympkyn of the Moor
Number of players: 2+
Type of game: Dice
Period: 1500+
Glückshaus (German for “House of Fortune”) is a traditional dice game of luck and simple strategy. Played since the late Middle Ages, it uses a specially numbered board and two dice. Each number represents a “room” in the house, some of which have symbolic or festive meanings—most notably the Pig, Wedding, and King.
History of Glückshaus
Origins: Glückshaus originated in 15th or 16th century Germany, and became popular across Austria, Switzerland, and the Low Countries.
Social Game: Traditionally played at weddings, feasts, and fairs, often with small coins, nuts, or beans.
Room Symbolism: Some spaces were given traditional meanings:
2 – The Pig (a lucky windfall),
7 – The Wedding Room,
12 – The King (the best roll),
4 – The Forbidden Room, sometimes omitted.
Traditional Rules of Glückshaus (Pig–King Variant)
Equipment
A Glückshaus board with numbered spaces: 2, 3, 5–12 (the number 4 is omitted).
Two six-sided dice (2d6).
A pile of coins, tokens, or beans.
2 or more players (best with 3–6).
Setup
Players each start with an equal number of tokens (e.g. 10).
Optionally, place one token in room 7.
Gameplay
Players take turns rolling both dice and adding the total:
| Roll Result | Action |
|---|---|
| 2 | The Pig – take all coins on the board except for what lies in room seven. |
| 3, 5–6, 8–11 | Place a token on that number if it’s empty. If already occupied, take all its coins. |
| 4 | The Forbidden Room – either reroll or do nothing (determined before play starts). |
| 7 | Wedding Room – place one token in on space 7. |
| 12 | The King – take all coins on the board. |
No action is taken for rolls outside 2–12 (though these don’t occur with standard 2d6).
Play continues clockwise.
Victory Conditions
Players continue until a set number of rounds are played, or one player runs out of coins.
The winner is the player with the most coins at the end.
Optional and House Rules
Customise your Glückshaus experience with these variants:
1. Token Buy-in
- All players contribute 1 token to each space (excluding 7 and 12) before play begins.
2. Fixed Rounds
- Set a timer or play a fixed number of turns (e.g. 3 rounds per player).
3. Pig Bonus Variant
- When rolling 2, the Pig not only gives you all coins, but lets you take another turn.
4. King Reroll
- After rolling 12 and claiming the King’s bounty, roll again and continue your turn.
4. Pay the house
- On rolling a 4 pay one coin to the owner of the game, this may have been done where the game was owned by a tavern.
6. Custom Room Names
Give each space a thematic title for fun:
| Number | Room Name |
|---|---|
| 2 | The Pig (Glücksschwein) |
| 3 | The Soldier |
| 4 | The Forbidden Room (omit or reroll) |
| 5 | The Maiden |
| 6 | The Merchant |
| 7 | The Wedding Room |
| 8 | The Monk |
| 9 | The Widow |
| 10 | The Fool |
| 11 | The Traveller |
| 12 | The King |
Summary Table
| Dice Total | Traditional Name | Action |
|---|---|---|
| 2 | The Pig | Take all coins on the board except for what lies in room seven. |
| 3, 5–6, 8–11 | Standard Rooms | Place a coin if empty; take all coins if occupied. |
| 4 | Forbidden Room | Nothing happens, or reroll if using that rule. |
| 7 | Wedding Room | Place 1 coin into room 7. |
| 12 | The King | Take all coins on the board. |