Tak
Sympkyn of the Moor
Number of players: 2
Type of game: Boardgame
Period: Period-esq (2016)
Tak is a two-player abstract strategy game inspired by the fictional game described in Patrick Rothfuss’s The Wise Man’s Fear (from the Kingkiller Chronicle series). It was later developed into a real-world playable game by James Ernest and Rothfuss, first published in 2016. Tak is elegant in design, with simple rules but deep strategy, and shares a lineage with classic games like Go and chess.
History of Tak
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Fictional Origin: Tak was first introduced as a cultural game played in the world of Temerant in The Wise Man’s Fear (2011).
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Real-world Version: In 2016, James Ernest (of Cheapass Games) and Patrick Rothfuss collaborated to bring the game to life through a successful Kickstarter campaign.
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Design Philosophy: Intended to reflect the theme of “a beautiful game” that is simple to learn and difficult to master.
Traditional Equipment
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Board: A square grid; most common sizes are 5×5 (standard) or 6×6, but it can range from 3×3 up to 8×8.
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Pieces: Each player has a supply of flat stones, wall (standing) stones, and a special piece: the capstone. The number of stones is determined by the board size as follows
Board Size | Flat Sones | Cap Stones |
---|---|---|
3x3 | 10 | 0 |
4x4 | 15 | 0 |
5x5 | 21 | 1 |
6x6 | 30 | 1 |
8x8 | 50 | 2 |
- Players: Two players.
Objective
Create a continuous path (called a road) of your flat stones connecting opposite sides of the board—either left to right or top to bottom—before your opponent.
Basic Rules
Setup
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The board starts empty.
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Players take turns placing a flat stone for the opponent as their first moves (swap openings).
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Then, players alternate turns normally.
On Your Turn, You May Either:
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Place a Stone
- Place a flat stone, standing stone (wall), or capstone onto an empty square.
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Move a Stack
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Pick up one or more stones (up to the carry limit = board size).
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Move them in a straight line, dropping at least one stone per square.
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Only the top stone of a stack indicates control.
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Stone Types
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Flat Stone: Can form part of a road.
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Standing Stone (Wall): Blocks roads and stacking, but does not form a road.
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Capstone: Acts like a flat stone, can crush a wall, and is immune to being covered.
Win Conditions
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Road Victory: Complete a path of your flat stones (including capstone, not walls) connecting opposite board sides.
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Flat Victory: If the board is filled and no road is formed, the player with more flat stones on top of stacks wins.
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Cap Out: If a player runs out of pieces and cannot move, the opponent wins.
Optional and Variant Rules
1. Board Size
- 5×5 is the standard, but smaller sizes like 4×4 are good for beginners, and larger boards allow deeper play.
2. Time Controls
- Timed play is common in tournaments to limit analysis paralysis.
3. Swap Rule (Pie Rule)
- After the first player places a stone, the second player can choose to swap roles—preventing unfair openings.
Summary Table
Rule Aspect | Details |
---|---|
Players | 2 |
Board Sizes | 5×5 standard (3×3 to 8×8 allowed) |
Pieces per Player | Flat stones, 1 capstone, standing stones (walls) |
Objective | Create a continuous path of flat stones (a road) |
Turns | Place or move stones |
Stacking | Allowed; only top stone counts for control |
Victory | Road victory, flat victory, or cap out |