Tables
Sympkyn of the Moor
Number of players: 2 Type of game: Dice Period: 100+
Tables is an ancient board game dating back to at least the Roman Empire, considered a direct predecessor to modern backgammon. It combines luck and strategy with dice rolls to move pieces around a board with the goal of bearing them off first.
History of Tables
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Origins: The game’s earliest forms appear in Roman times (around 1st century CE), called Ludus Duodecim Scriptorum (“Game of Twelve Lines”).
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Evolution: Developed through the Middle Ages in Europe, evolving various rule sets and boards.
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Relation to Backgammon: Tables is the ancestor of backgammon, sharing the same basic mechanics but often using different boards and rules.
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Cultural Spread: Popular throughout Europe, particularly England, France, and the Nordic countries.
Traditional Equipment
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Board: Rectangular board divided into 24 narrow triangles called points, arranged in four quadrants of six points each.
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Pieces: Each player has 15 pieces (men, checkers, or counters).
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Dice: Two six-sided dice used to determine moves.
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Players: Two players, sitting opposite each other.
Objective
Move all your pieces around the board and bear them off before your opponent.
Basic Rules
Setup
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Each player places 15 pieces on the board, typically arranged on specific points (varies by version).
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Players sit opposite, moving pieces in opposite directions around the board.
Gameplay
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Players roll two dice and move pieces accordingly, either moving one piece the total of both dice or two pieces separately.
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Pieces move forward along points in a specific direction.
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A single piece on a point is vulnerable and can be “hit” by the opponent, sending it to the bar (middle of the board).
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Players must re-enter hit pieces before moving other pieces.
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Points occupied by two or more opposing pieces block the opponent from landing there.
Bearing Off
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Once all pieces reach the home quadrant, players begin bearing off by exact dice rolls.
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The first to bear off all pieces wins.
Optional and Variant Rules
1. Hitting and Re-entry Variations
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Some versions forbid hitting pieces on the starting point.
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Variations on how and when re-entry occurs from the bar.
2. Doubling Cube
- Not originally part of tables but later introduced in backgammon to double stakes.
3. Different Board Layouts
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Some versions used boards with 12 points per side.
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Different starting arrangements for pieces.
4. Single Dice Variants
- In some historical versions, a single die was used instead of two.
Summary Table
Rule Area | Details |
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Players | 2 |
Board | 24 points arranged in 4 quadrants (12 per player) |
Pieces | 15 per player |
Dice | Two six-sided dice |
Objective | Move all pieces around the board and bear off first |
Movement | Dice roll determines moves; can split moves between pieces |
Hitting | Single pieces can be hit and sent to bar |
Blocking | Points with two or more opposing pieces block movement |
Bearing Off | After all pieces reach home quadrant; exact dice needed |