Herkle
Number of players: 2-4
Type of game: Boardgame
Period: Period-esq (2006)
Herkle is an adaption of Qwirkle, a modern abstract strategy game for 2 to 4 players, involving matching tiles by colour and shape in a grid. Created by Susan McKinley Ross and published in 2006, the game has won numerous awards, including the Spiel des Jahres (Game of the Year) in 2011. It is easy to learn and well-suited for families, combining elements of dominoes, Scrabble, and set collection.
Mijnlieff
Number of players: 2
Type of game: Boardgame
Period: Period-esq (2010)
History
Mijnlieff is a period-esq game designed by Andy Hopwood in 2010.
The standard game is played on a 4 x 4 square grid. Each Player has eight pieces with two of four different symbols. Each piece when played determines where your opponent can play their next piece.
In Mijnlieff each piece you play instructs your opponent to play in a straight line (either orthogonally or diagonally) from the piece just played, to play away from, or to play adjacent to the piece just played. The aim is to form lines of 3 but with your opponent controlling where you can play this is harder than it sounds. If you can play so your opponent is unable to go you get a free play anywhere on the board.
Stonewall
Number of players: 2
Type of game: Boardgame
Period: Period-esq (1996)
Stonewall is a strategic board game released in 1996 by Stonewall Developments, a New Zealand-based publisher. Designed by Grant Bullot, Mark McGregor, and Roger Bullot, the game accommodates 2 to 4 players
Tablero de Jesús
Number of players: 2
Type of game: Dice / Gambling
Period: Period-esq (1971)
Tablero de Jesús is a gambling game for two players, played with two dice, a seven by seven board and a stake of coins. The players take turns moving coins up and down the columns of the board, trying to line up two or more coins side by side so they can take them. For many years it was played in the SCA as a 15th century Spanish game, but it is now known to be a modern invention. It is still a well loved game, especially in its drinking form, Tablero da Gucci.
Tak
Number of players: 2
Type of game: Boardgame
Period: Period-esq (2016)
Tak is a two-player abstract strategy game inspired by the fictional game described in Patrick Rothfuss’s The Wise Man’s Fear (from the Kingkiller Chronicle series). It was later developed into a real-world playable game by James Ernest and Rothfuss, first published in 2016. Tak is elegant in design, with simple rules but deep strategy, and shares a lineage with classic games like Go and chess.
Hnefatafl
Number of players: 2
Type of game: Board
Period: 4th – 12th centuries
Hnefatafl (pronounced roughly NEF-uh-tah-full, Old Norse for “King’s Table”) is a member of the family of the Tafl family of ancient Germanic and Norse strategy board games, popular in northern Europe before the spread of chess. It features asymmetric gameplay, with one side defending a king attempting escape, while the other side attacks with superior numbers.
History of Hnefatafl
Origins: Dates back to at least the 4th century CE, likely originating in Iron Age Scandinavia or Germanic Europe.
Viking Spread: Widely played by the Vikings and found across Norse settlements in Ireland, Britain, Iceland, Greenland, and beyond.
Superseded by Chess: Largely faded in the 12th century as chess gained dominance in Europe.
Archaeological Finds: Game boards and pieces have been found in Norse graves, often carved from bone, wood, or stone.
Alquerque
Number of players: 2
Type of game: Boardgame
Period: 1283
Alquerque (also spelled El-Quirkat, Alquirkat, or Quirkat) is an ancient two-player strategy game from the Middle East. It is the direct ancestor of modern draughts (checkers) and was widely played throughout the Islamic world and later in mediaeval Europe.
History of Alquerque
Ancient Origins: Alquerque dates back to at least 1400 BCE, with early boards found carved into stones in Egypt and throughout the Middle East.
Arabic Name & Spread: The game became known as al-qirq or al-qirkat in Arabic. It was introduced to Europe during the Moorish occupation of Spain, described in the 13th-century Libro de los Juegos (Book of Games) commissioned by Alfonso X of Castile in 1283.
Precursor to Draughts: Alquerque’s mechanics were later adapted onto the chessboard (8×8) in France around the 12th–14th centuries, giving rise to modern checkers or draughts.
Lasting Legacy: Though largely supplanted by checkers, Alquerque remains studied and playable, with rules preserved from historical sources.
Chess
Number of players: 4(2 teams of 2)
Type of game: Board
Period: 1200+
Medieval Chess is the form of chess played in Europe during the Middle Ages, evolving from earlier variants like Shatranj and eventually developing into the modern game by the 15th century. It features distinct piece movements and rules that differ from today’s chess.
History of Medieval Chess
Origins: Chess originated in India (~6th century CE) and spread via Persia and the Islamic world as Shatranj.
Arrival in Europe: By the 9th-10th centuries, chess reached Europe, adapting into Medieval Chess with regional rule changes.
Evolution: Between the 12th and 15th centuries, piece movements and rules gradually changed, notably the queen and bishop gaining modern powers.
Transition: The Renaissance period saw the final transition into modern chess with the current rules.
Go
Number of players: 2 Type of game: Boardgame Period: 2500BC+
o is an ancient abstract strategy board game originating in China over 4,000 years ago. It is renowned for its deep strategic complexity despite simple rules. Players aim to control territory on the board by placing stones and capturing opponent stones.
History of Go
Origins: Invented in China, traditionally dated to over 2500 BCE, making it one of the oldest board games still played.
Cultural Importance: Highly regarded in East Asian cultures (China, Japan, Korea) as an intellectual pursuit and art form.
Evolution: Rules have been refined but the core game remains unchanged for millennia.
Legacy: Influenced modern AI development; seen as a benchmark for artificial intelligence.